Captain

  1. Lead your team
  2. Direct your team on what you want them to do
  3. Be responsible
  4. Keep the mission in focus
  5. etc…

The Captain works through his Crew to get the missions accomplished.


A quick primer on the various Bridge Seats

  1. Seat 1 – Auxiliary – This station
    • This station can become ANY station.
  2. Seat 2 – Science – This station:
    • Scans all unknown and known contacts.  This info is very helpful to keep track of the shields and hull status of enemy vessels.
  3. Seat 3 – Flight – This station
    1. Drives the ship.
  4. Seat 4 – Navigation – This station:
    1. Plots courses for the ship to follow
  5. Seat 5 – Tactical – This station:
    • Fires three different types of torpedoes [Range 50K]
    • Fires a bank of laser turrets. [Range is 20K]
      • The # of lasers that CAN fire is determined by the orientation of the ship to its target.
  6. Seat 6 – Engineering – This station:
    • Can OVERDRIVE systems to make them perform better.  There is some damage to systems that are on overdrive AND an in-ability to repair systems that are currently being overdriven.
    • Controls which sub systems get repaired first
  7. Seat 7 – Communications – This Station:
    • Communicates with all contacts
    • Sets the ship ALERT STATUS.
    • Controls which view/CAMERA is being seen on the MAIN SCREEN.
    • Has a list of the current mission objectives.
  8. Seat 8 – 1st Officer – Operations – This station:
    • Helps run the operations for the ship
    • It acts as a 2nd in command backing up the Captain and offering ideas and feedback when requested.
  9. Seat 9 – Captain – You!
  10. Seat 10 – VIP / Observer – There is one space, behind the Captain seat for a VIP or observer.  A maximum of 10 people are allowed on the bridge at one time, including this VIP/Observer.

Standing Orders – Many crews opt for setting up “Standing Orders” to their crew to make for a more efficient running ship.  Here are a few common standing orders that you MAY institute:

  1. SCIENCE – Scan every unknown object within a system upon entering the system.  Report any findings that could pose a threat to our ship and its crew.
  2. COMMUNICATIONS – Change the Alert status to Yellow Alert upon Discovering any threat to our ship and its crew.
  3. TACTICAL – Raise Shields upon the ship getting to Yellow Alert.
  4. ENGINEERING – Change the power distribution to match the evolving needs of the ship and its mission.

Be mindful of the stress and mindset of your crew.